Dec. 26th, 2007

perzephone: (Default)
Heh, I came really close to being chaotic evil. Mwuhahaha!!!

I Am A: Chaotic Neutral Human Ranger/Rogue (3rd/2nd Level)


Ability Scores:

Strength-15

Dexterity-10

Constitution-14

Intelligence-15

Wisdom-16

Charisma-13


Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Secondary Class:
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)





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Detailed Results:

Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXXXXXXXXXXX (14)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Law & Chaos:
Law ----- (0)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXXXXX (15)

Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXX (4)

Class:
Barbarian - (-4)
Bard ------ (-4)
Cleric ---- (-6)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-19)
Paladin --- (-17)
Ranger ---- XXXX (4)
Rogue ----- XXXX (4)
Sorcerer -- XXXX (4)
Wizard ---- (-2)
perzephone: (Default)
So, Rob got me a gift, but we're not having our 'ChrismaHannaYuleKwanzakah' celebration til Friday when I can get out & get him a gift.

Rob has put something small in a large box. The box weighs a whopping 11 lbs. It's hard to pick up off the floor, but it feels bookish. I've got some books that weigh 6 to 7 lbs., so I know what a big heavy book feels like. He told me I could shake the box from side to side, but I can't turn it upside down or flip it onto its side. I have two 5lb dumb bells, and one is missing. I've deduced that one of those dumb bells is in the box. I also got a piece of extremely thick black cardboard w/the mammoth painting, and it's been sitting here (the cardboard, not the painting) next to the couch for a coupla weeks now... This morning I noticed it was gone & there were broken pieces of the cardboard in the garbage. So I know the box has a dumb bell & a piece (or pieces) of heavy black cardboard in it. Rob has admitted to the cardboard, mainly because I freaked him out when I noticed there were pieces of it in the garbage. He asked me when I joined the crew of CSI... So anyway, guessing what else is in the box has become far more entertaining than wondering about what he got me for the holidays. I think there's another box in the box, too. I'm also wondering where Rob found all the boxes.

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